Statistics | |||||
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JS 9 | |||||
Growth (A) | |||||
Health (B) | 90 → 900 | ||||
Damage (B) | 12 → 27 | ||||
Evasion (S) | 13 → 86 | ||||
Accuracy (A) | 2 → 15 | ||||
Movement Speed | 12 | ||||
Rate of Fire (A) | 60 → 89 | ||||
Critical Rate | critrate | ||||
Critical Damage | critdmg | ||||
Supply Consumption | NO.234 | ||||
Ammunition | 25 → 85 | Rarity: ★★★★★ | Type: SMG | ||
Rations | 20 → 60 | CV: Oozeki Eri |
Affects Assault Rifles Increases Rate of Fire by 18% Increases Crit Rate by 30% (MAX VALUES) |
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Gain stacks for evasion (15% per stack) and damage (30% per stack) for 3 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (17% per stack) and damage (32% per stack) for 3.2 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (19% per stack) and damage (34% per stack) for 3.4 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (22% per stack) and damage (34% per stack) for 3.7 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (24% per stack) and damage (39% per stack) for 3.9 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (26% per stack) and damage (41% per stack) for 4.1 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (28% per stack) and damage (43% per stack) for 4.3 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (31% per stack) and damage (46% per stack) for 4.6 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (33% per stack) and damage (48% per stack) for 4.8 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |
Gain stacks for evasion (15% per stack) and damage (30% per stack) for 5 seconds for each group of enemies on the field. Upon skill activation, if there is only one group of enemies, gain 3 stack of damage. For every additional group of enemies, gain 1 evasion stack and lose 1 damage stack. Max 6 stacks. |